Ah. I think I better address this now, because i may need to use it.

Let's say I have a string pointer - STRING* name = "#40";
Now I want to place a message at runtime - str_cpy((message.pstring)[0], name "has the ball");

How do I connect the string pointer 'name' to the string 'has the ball', so that I can change 'has the ball' to anything I want during the game, while 'name' (whatever name is used) remains the same?