Originally Posted By: Germanunkol
61 fps in that tommy demo (I'm guessing it's fps max value is around 60? Why not make a demo without that max setting, to show how fast it really is?)
Beautiful presentation of the engine, awesome. Can't think of anything to make it better.
Model has seams on his wrists, other than that, great!


As lostclimate said, 60 fps is not the limit. The engine doesn't turn your vsync off by default so vsync must be the culprit in this case. So many people have been asking me about this that I might just turn it off by default...

Originally Posted By: Germanunkol

Also, these rendering tests are quite nice, but could you also make a demo with lots of things showing at the same time? lots of trees/lots of shadows/lots of characters/lots of buildings... whatever?


Believe me, I'd love to do that, but I just don't have the time at the moment. frown Have to focus on developing the engine and studying at uni.

Originally Posted By: Germanunkol

And Am I reading the licence correctly: this is free for commercial use? (Apart from these small additions, that are pretty obvious)
If so, how save will it be to plan a game with this? I mean, many of us here are hobby artists, who start a project, get somewhere and then don't have the time to finish it. What I mean: if this is really free, you can't make a living off of it, and you also stated it was mainly for your own portfolio. So how sure can I be that it will continue to improve? Or are you even planning on doing that at all?


As the project is still young and not that established, its not that safe to start a project with it, but at least I'm not planing to stop developing it any time soon. And yes the engine is free at the moment.

Last edited by Ambassador; 01/19/10 07:31.