If you get that documentation you've been talking about to a state that allows me to understand parts of it, I may try making the many-objects-thingy myself, to see if it works nice. Shouldn't be too hard; placing lots of objects in the scene.

This engine allows to develop on Linux, as well as allowing to export the finished game to a be Linux-Compatible, right?


~"I never let school interfere with my education"~
-Mark Twain