I wanna save a file that only contains Bones, no mesh (so i can read this data out using ent_animatefrom). But when I try to save the file, MED crashes; happens everytime.
Is this to be expected? I would think i can just save bones, especially when i can animate from a different file...

(My idea was to make one file for all my animations ingame, and then have the rest of the models just mesh + bone setup).

Workaround for now is just to create a single vertex, and save, that works.

regards,


Formerly known as dennis_fantasy
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