hi! the problem in your code snippet was, that dy is an int not a var (open the NativeFONT.cs to see what type a variable has)! This snippet should work.
Code:
/// <summary>
/// dy - see Gamestudio manual
/// </summary>
public int dy
{
get
{
unsafe
{
return (*FONTPointer).dy;
}
}
}
Maybe I will include some unlisted properties of engine objects in the next release (which I will release, when the new engine version isn't in public beta anymore)