Can anybody re-upload the non-limited shadows.dll again please?

These are my personal thoughts about why this development has been left undone:

As you all know, those users below Professional have almost every technology available to create a "latest generation graphic" videogame.

The shaders are great (Shade-C is what I'm using right now)

As for the post processing and so the shadows: yes we humble Commercial Users have them too, with the bluring as well, they look good BUT they totally kill the framerate EVEN IN SHORT RANGE, and EVEN USING THE LOWEST LOD.

Why is that?

Conitec announces that the shadows from the Professional version are 10 times faster then Commercial or below.

And while a shadow is a.. let's call it "primary need" because it's the one that gives depth to the scene,

normal maps, volumetric lights and all the shiny shaders out there are "secondary needs", for instance even withot HDRL a scene would still look decently.

THEREFORE

Since shadows in general are A MUST and people need them badly, conitec's smart marketing strategy is to offer the FUNCTIONAL version of them only in within the Professional version (nearly 800 euros) while we humble commercials (200 euros) or below are left with total USELESS crap (crap not because they look ugly but because they kill the frame rate).

CONCLUSIONS

A project like this would make the Professional version become OBSOLETE, for the very simple reason that (other professional version features):

1.Nobody cares about the source code -> this engine was released and announced as an easy to use engine, so the few real programmers here enjoy scripting, not hardcode level programming. The rest of us artists load in resources and compile.

2.Nobody cares about the unlimited clients -> this isn't a massive multiplayer engine and it will never be, this was born FROM a shooter engine, PERIOD.
Besides that, the real indie developers know FOR A FACT that a 3man or 5man team trying to create an MMO is wasting hours of work going nowhere, a hopeless jump in the abyss.
Indie developers start with small games, single player adventures maybe something with limited networking like diablo or such. Max 8 clients are enough for that.

So there you go, if you want the working shadows you have to pay additional 600 euros. Honestly that's not worth it, expecially when you realize that EVERY OTHER engine supports them by default.

These are called smart marketing strategies.

And that's why this development was forced to be canceled IN MY OPINION.

Now dear Chris3D will you please provide us with what you've done so far with this code of yours?

THANK YOU VERY MUCH IN ADVANCE

Sincerely,
Pietro

Last edited by PietroNifosi; 01/20/10 21:44.

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