// C-Script? ENTITY* eSrc; ENTITY* eTarget; //var temp[3]; function bounce_back(_eSrc, _eTarget, _nForce) { eSrc = _eSrc; eTarget = _eTarget; vec_diff(temp, eSrc.x, eTarget.x); // temp points at eSrc? vec_normalize(temp, _nForce); phent_addcentralforce(eSrc, temp); //??? } //... bounce_back(me, you, 15); // ??
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