well.. truth is, there is lag, thats unavoidable, there is a feature called lag compensation that i coded for my other game and i was thinking of adding to this but after succesful playtests and looking at the remaining time for the contest, theres no way i could implement it.. the current system is not perfect but the idea behind it was to keep the game playable even at pings above 200ms there is ofcourse still lag but it does work somewhat even tho i do know what your saying.. maybe i'll optimize it after the contest, not sure