I think that different threads for different segments of the game is a great idea. I would love to participate, or even contribute, in subjects of game-play, storyline, music, global game level solutions but I must admit that I am mainly interested in visual part. I believe that this is where I can contribute most.

As for Limbo: I cant stop watching it! grin It is sooo ql. The artwork and atmosphere has everything I like in this kind of casual games: minimal, dark, meta-visual... you almost feel like your inside the lucid dream(nightmare) cool I would go for this art/gameplay solution in a second but I don't think it would fit the general style that this particular project is aiming for. This art concept, I think, is more for those two people projects: one programmer & one artist working on a game they both find cool & always wanted to do ...I must admit I would love for this project also to go in a bit darker more gothic or art-driven direction (George's prototype had some elements of this kind through choice of music & general atmosphere) but that's not really imperative.

I will wait for solo-threads to be formed and then pitch ideas in more length & detail but for now just a short pitch.

Maybe we could have levels that aim for partly-realistic visuals similar to Prince of Persia...

http://www.youtube.com/watch?v=_S-8E4Tanhg

These levels would allow for game to have more realistic human/animal characters.

Second would be the suggestion of zoomed visible field. Prince of Persia always has 3 floor zoom, Georges prototype has 4 to 5 and Superkus has up to 7 potential floors...

http://i64.servimg.com/u/f64/11/34/97/23/pofpfz10.jpg
http://i64.servimg.com/u/f64/11/34/97/23/george10.jpg
http://i64.servimg.com/u/f64/11/34/97/23/superk10.png

...maybe it wouldn't be a bad idea to have only 2 floor visibility so that player, enemies, props & effects can be better viewed and it would add a nicer atmosphere & graphical feel to the game.


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