I think that a jump'n'run will limit our target audience; I like the way Superku has played the level in his video, but I'm sure I'd need quite a bit of time in order to do the same thing. Some people will get discouraged because they'll keep dyeing over and over. On top of that, games like Super Mario Forever (PC) are free and will probably do a better job than our game.

Maybe a good thing would be to test both ideas and see which one works better. I still think that a Mario-like game where the player beats the enemies by solving puzzles is fresh and might take us somewhere, but I won't try to impose it if the majority of the team thinks differently.