Originally Posted By: Xarthor
Maybe it filters out the movement data which the client sends to the server and manipulates it.
Or is the whole movement calculate on the server?
no, it is client side movement, i'll have to code in some checks
Originally Posted By: Germanunkol
"plus my movement code doesnt use time_step" could you explain that? what does it use? time_frame? cause without either, your game would not be fps-independent...?
the movement is physics based sp its applying forces to move a character, after further looking, i do see that i used time_step though
-nervous laugh-