OrangeBrat,

I just found this great isometric example of yours. This is wonderful. I was starting to try something similar but it would have taken me a very long time to reach the quality of what you have made.

A question for you. My intention is to make a hexmap style game with 3dgs. I like your squaremap version, but to remain true to the old tactical wargame style, I will be trying to work with this to implement a hexmap. Hexmaps are a big deal with the older SPI style boardgames, as you may know, because there is no distance difference when you move in any of the 6 directions. Have you done anything similar utilizing a hexmap, or even a diamondmap (ala Diablo)?

I will start by changing the square texture to a hex and looking very closely at how you are applying the x,y offsets when snapping the entities to the square grid.

Once again, though - excellent work - and thanks for offering this to the 3dgs community. You just made my project much easier

Ron