This whole Project was actually too big. Would have needed
an Artist for all the assets, and I rather tried out to realize
new stuff (RTS, Shooter).

Also the Block-level approch is not working for a
game with dozents of levels, as gamestudios
BSP level blow up in size (and this here is just 4 levels) , and ther was still no
better solution to get a completely shadow baked level, that
also runs fast.
(with sunshadows beeing an integral part of the
visuals i wanted to have.)