SOUND** ptr = (SOUND**)malloc(sizeof(SOUND*)*3); ptr[0] = snd_hurt1; ptr[1] = snd_hurt2; ptr[2] = snd_hurt3; snd_play(ptr[integer(random(3))], 55, 0); free(ptr);
Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy
oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de