Thanks, but it crashes or I maby writen it wrong:

SOUND* snd_hurt = "hurt_1.wav";
SOUND** ptr = (SOUND**)malloc(sizeof(SOUND*)*3);

ptr[0] = snd_hurt1;
ptr[1] = snd_hurt2;
ptr[2] = snd_hurt3;

function hit_obj_meat()
{
if (event_type == EVENT_SHOOT)
{
snd_play(ptr[integer(random(3))], 55, 0);
free(ptr);
}
}



Last edited by Random; 02/08/10 16:08.