[this was originally written on the team forum but i dont see a problem sharing it here, this is all multiplayer btw]
well its about time i started a post to show my daily progress in terms of coding, here i will list changes in the code structure and changes in gameplay elements:
-items are no longer individual weapons, meaning, you can carry a primary weapon, secondary weapon plus additional items
-scion now automatically handles the particle creation on different surfaces except multimesh entities which need more than one effect type.. -[restricted to team viewing]
-[restricted to team viewing]
-a psuedo lag compensation has been implemented, this will rewind players on the server to past positions in an attempt to reduce lag
-the trace for shooting is no longer done in a single frame
-muzzle flashes now make use of the ent_morph function
-[restricted to team viewing]
-the spectator mode now only uses an over the shoulder view
-a psuedo extrapolation is now done on clients, meaning, clients will now try and guess where a players next position update will arrive
-[restricted to team viewing]
-shooting is now done with client side effects while the server inflicts the actual damages
-ragdolls now blend to the "down" animation
-implemented minor deathmatch scoring
Last edited by darkinferno; 02/13/10 15:03.