In a isometric view it will be a bit complicated to see in what plane player is. I like the idea in spite of this.

I think zoom in/out is essential. I got lots of problems with level and player dimensions in my art suggestion. There is not enought space. I don't think that all functionality is lost, it is just hidden. It is the firt clue for an exploration game.

Salud!


Last edited by txesmi; 02/15/10 17:13.