Originally Posted By: Error014
I still remember your project from back then. And I also believe I know the tutorial you're speaking of (although the authors name escapes me as well). Gothic really was an inspiration to a lot of us, it seems.


Leopold somewthing.. Willy? I dont really remember. *googles*
Apparently yes, Willi Leopold: http://www.wleopold.ch/games/gamesindexger.html

Originally Posted By: Error014
But after all, the real interesting parts are your accompying comments. I just love reading about code and hacks and the often peculiar reasons why things in our games turned out the way it did. Now add a few "what-I've-learned"-sentences and you've got a nice little post-mortem there laugh


What I learned? Don't make huge RPG games without money. (And as your first, or second, project)

Originally Posted By: ratchet
In fact you could redo your game to today standards by
choosing a non realistic look : lot less work than doing big realistic textures.


Not a fan of cartoon style. Also I really don't have that much time on my hands.

Originally Posted By: ratchet
Some photoshop filter to bring a cartoon look like in the last
PRince of Persia game for example.


That's Assassins Creed. wink

Originally Posted By: msmith2468
i can tell you bought yourself a copy of "the official guide to 3d game studio"


Sorry to disappoint you, but the only thing I ever read on 3DGS was that Blocklevel tutorial (http://www.wleopold.ch/games/gamesindexger.html) and the Manual that comes with the engine (Back in the day still in PDF format!) wink


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku