hmm, I'm interested in how you could extend the wrapper so that we can use DirectX functions. You can do that in lite-c, by calling draw_begin() and then calling DX functions. Instead of having to wrap d3dx9.dll for C#, maybe the D3D device created by the engine could be exposed so that we can use managed DirectX.

I'm going to need this so I can add blocks in the level editor of easy scripter. Any thoughts?

Last edited by DJBMASTER; 02/19/10 11:40.