ENTITY my = ent_create("guard.mdl",new Vector(0,0,50),null); my.animate("stand", my.skill1, (Var)(int)EngFun.ent_anim_FLAGS.ANM_CYCLE);
ENTITY my = ent_create("guard.mdl",new Vector(0,0,50),null); my.animate("stand", my.skill1, EngFun.ent_anim_FLAGS.ANM_CYCLE);
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