es wird nun angezegigt.ABer der zeiger bewegt sich keinen milimeter

Code:
PANEL* Tachozeiger =
{
	center_x = 100;
   center_y = 100;
    needle(100,100,"Zeiger.tga",100,100,180,0,100,my_var); 
    layer = 2;
    flags =  VISIBLE  ;
    
 }





Code:
var speed=0;
var my_var =  0;
my_var = speed;




Code:
action car_1()
{
	
	
	//////////////////////////////////
	while(1)
	{
	
		// KAMERA:
		vec_set(camera.x,vector(-200,0,60));
		vec_rotate(camera.x,camera.pan);
		vec_lerp(camera.pan,camera.pan,my.pan,0.2);
      vec_add(camera.x,my.x);
		
		//////////////
			// move the car using relative_speed
		if (key_a)
			my.pan += 5*time_step; // increase the pan angle of the car
		if (key_d)
			my.pan -= 5*time_step; // decrease the pan angle of the car
				// move the car using relative_speed
	   if (key_w && speed<80) // wenn die Leertaste gedrückt und speed kleiner als 10 ist
         speed+=10*time_step; // erhöhe Speed
         else // sonst
      if(speed>0) //solange speed grösser als null ist
         speed -= 3  * time_step; // vermindere speed
       c_move (my, vector(speed*time_step, 0, 0), nullvector, GLIDE); // bewege das Auto abhängig von speed
      //////	Rückwärts-Difinition	
		if (key_s ) // press and hold the "Space" key to move the car
			c_move (my, vector(-20*time_step, 0, 0), nullvector, GLIDE);
			if (key_cul)
			my.pan += 5*time_step; // increase the pan angle of the car
		if (key_cur)
			my.pan -= 5*time_step; // decrease the pan angle of the car
				// move the car using relative_speed
	   if (key_cuu && speed<80) // wenn die Leertaste gedrückt und speed kleiner als 10 ist
         speed+=10*time_step; // erhöhe Speed
         else // sonst
      if(speed>0) //solange speed grösser als null ist
         speed -= 3  * time_step; // vermindere speed
       c_move (my, vector(speed*time_step, 0, 0 ), nullvector, GLIDE); // bewege das Auto abhängig von speed
      //////	Rückwärts-Difinition	
	
		if (key_cud) 
      c_move (my, vector(-20*time_step, 0, 0), nullvector, GLIDE);
      
		
		if (key_n) // press and hold the "Space" key to move the car
		c_move (my, vector(50*time_step, 0, 0), nullvector, GLIDE);
		wait(1);
	
	
	  

	}
	
	
}



Last edited by Wr2_freak; 02/27/10 21:38.