Originally Posted By: mk_1
I've been searching the internet for some time to find a simple normalmap generator and mostly found commercial stuff like CrazyBump or bloated programs that do a lot more than is needed for me. Another possibility is a free Photoshop or Fimp plugin. As I don't own Photoshop and am not much of a friend of Gimp I decided to write a generator myself.
Actually it's a rip from a bigger editor I'm working on so don't expect too much.

Thanks for the nice NM generator laugh
What I've noticed and imo should be changed, maybe:
-The whole window size is a bit to small.
-Preview can't be moved, like move around.
-Only bmp and jpg format can be saved.

But anyway very good tool for user that have not experiences with paint tools.

Originally Posted By: Quadraxas
...can any of you point me to an algorithm or explanation of normalmap generation? (from single 2D image)

Not the best solution for your question, but a small tip how to change a 2d image to normal map with lite-c:

Code:
///////////////////////////////
//#include <acknex.h>
#include <default.c>
#include <mtlFX.c>
///////////////////////////////
#define PRAGMA_PATH "%EXE_DIR%\templates\models";

function main()
{
	video_window(NULL,NULL,2,NULL);
	video_set(640,480,32,2);
	level_load("");
	vec_set(camera.x,vector(-200,0,60));
	vec_set(camera.pan,vector(0,-15,0));
	
	ENTITY* ent = ent_create ("dumper1.mdl", NULL, NULL); // don't forget to duplicate skin1 in MED, like Edit->Manage Skins->Duplicate Skin
	
	ent_setskin(ent, bmap_to_normals(ent_getskin(ent, 2), 20.0), 2);
	
	ent.material = mtl_specBump ;
	
	while(1){
		ent.pan += 3 * time_step;
		wait(1);
	}
}




Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

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