I dont have a script for that, but I do have a theory on this.

You take a point in front of the player, and do a constant trace down that, you check if it's a big enough gap downwards (by checking the distance the hit result returns), and you set the player to the ledge.
You can set the ledge by something like a path along it, and move it over/along that.

hope it gives you a good idea.

regards,


Formerly known as dennis_fantasy
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