a facelift to the editors (imo, completely drop the MED and write plugins for max/milkshape/fragmotion also drag and drop mdl importing for "new" world editor.) and a new rendering engine with better shadows etc. would give gamestudio a bump and shouldnot be too hard. Drop the qoole99 based WED, it's been 11 years. And write a new better editor from scratch.

Why not embrace Ogre, hire experienced users from the Ogre team/community , there are commercial engines already doing that. This could even remove the windows dependency of the 3dgs.

This is what gamestudio needs urgently, a new graphics renderer, better editor, platform independency. after that web-browser support.

Lite-c and the game programming logic/approach is pretty good, actually that is GameStudios best and last part that remains powerfull.

These are my actual wishes and suggestions for A8. For A7, it is already falling back, no need to add more viagra to the old man.

(p.s. i do not mean engine is bad or unusable, it is still very good and powerfull engine and final products that have been created on a7 can absolutely compete with the ones that have been created on the other engines.)


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