Wow, this is amazing. I did not read every post here, but I read the feature list of Unity3. It is like a dream comes true.

First, my harshest critic on Unity was the scene management and they just bought an industrial proven tool to solve this:
http://www.umbrasoftware.com/
If you want to integrate this into your 3dgs game, then you have to pay $30,000. Unity has it build in now.

Then it renders with new shader system, deferred lighting, hundreds of lights possible with shaders, fantastic.

And shadows: I always dreamt of a solution to combine static and dynamic lighting including shaders in a working professional way, to fake global illumination plus having dynamic lighting. It works now. They just included another industrial tool, Beast:
http://www.illuminatelabs.com/press/newsarchive/state-of-the-art-light-mapping.pdf
This would cost you $100,000, but it is integrated in Unity. Amazing.

And I dont have to pay extra, I theoretically can make game scenes look as nice as a rendered image/video now.

Besides that I dont have to code in C++ like I have to do in Ogre, Irrlicht, T3D or C4. I can use the way more comfortable C#.

To me it is a no-brainer, I have to order this. And when it got released then I will make some of our preview-images at Dexsoft in Unity3 laugh

This will be an exciting future.


Models, Textures and Games from Dexsoft