hi,

I checked the feature list of the HOLY free unity3d indie version.

Looks nice, but for me Render_To_Texture is a must-have!
So it have to pay 880,- euro for this feature.

And there are no Realtime-shadows, no Fullscreen Postprocessing.
So I come to the following conclusion:

Unity PRO
is very nice no question and for the guys who have the money its a big improvement compared with Gamestudio.

Unity Indie
doesnt realy compete with A7 com because the lack of features I want to have and get with A7 com !

So I wish all unity Indie fans much fun playing around with the included nice looking WorldEditor and coding in "modern" language like C#.

But what can you realy reach with this castrated version?

Building the 10000000-st Iphone App , maybe a puzzle-game in 3D? -useless

So I stay with A7 comm.
Maybe its Editors looks outdated but I dont what to marry them( I have affairs with Blender already).
I only need the potency of the Engine.


This is like the cars of 2 individuals.

The one likes the nice looking shiny varnish of his car and triggers the buttons of the stereo. He gives a damn that his engine was limited to drive only on Highways ....he loves to observing the automatic-antenna .

The other one doesnt care about the hard working steering control his car have. The car got cleaned 10 years ago but hey(!) he can drive wherever he want.

And yes I agree unity Pro is like a Porsche possible to swim,dive and fly.


regards gri,


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)