Originally Posted By: Captain_Kiyaku
Maybe people should make up a Unity vs 3DGS - Gameproject Battle.

Two teams, with the same assets, making the same game, in the same time amount, team one in 3DGS, team two in Unity.

Dexsoft could provide the art assets muahaha (i know, shameless method to get some great assets, i'm sorry :<)


Sounds like an interesting idea. I have something like this in mind for a long time. But my idea was a bit different:
I want to make a scene like from a real game (indoor, outdoor or even both) and then I want to stress test it in different engines, compare fps, look and work flow. It would be interesting to see how much advantage a certain scene management brings, how shaders or models slow different engines down etc.

Maybe this could be the real battle: We prepare some ready made scenes and try to implement them as good as possible in each engine to get most power out of it.
I am sure there will be big differences.
My guess is, that C4 will win the indoor race but outdoor I am not sure at all.


Models, Textures and Games from Dexsoft