ok, so, after a few hours of toying i only set up the terrain, sure i couldve just painted on in GED but am quite sure it would look great, so i did everything by hand.. took a while, i guess unity's workflow wouldve been easier since they couldve just painted terrain also but am thinking it'd be similar to what i'd get in GED

anyways, heres the terrain i achieved:



the terrain is huge, i had to double the cliprange, the water is the default water shader, theres bloom and the terrain had normal and specular applied...

now i guess i could just throw in some objects wildly all over but i wanna play with it and see what i can get, overall i would say, that the workflow isnt great but even though unity's workflow is faster, the quality of each object onscreen isnt as great as they could be i guess but in the end its the completed scene that matters and not some little terrain demo :)) lol...

Last edited by darkinferno; 03/16/10 00:12.