Originally Posted By: Machinery_Frank
And by the way, this terrain is small, no chance to make a performance comparison to what we saw in this thread.
"the terrain is huge, i had to double the cliprange "the terrain is far from small... i stated that, its just not very high, i dont have art assests to try setting up what i want so it makes no sense really, my programmer art wont cut it grin and naah, i dont have enough interest in this to "build" something up, i have my own game to work on, but if i get art assets to create this scene then i'll give it a go

its mostly in the art assets, it'd be cool if everyone had the same resources and then had to create a scene, in GS, unity, unreal maybe? just to see how it goes

btw, i'm yet to see any great looking terrains from unity, it all seems to just be painted texture, i dont recall every seeing normal mapping or specular but as said its more about the art direction that the complexity of a single element

Last edited by darkinferno; 03/16/10 11:55.