Hi guys,
I'm trying to use the terrain shader from shade-c project, but there appears always the same bug "?" ...

As you can see on the picture the endings of the tiles are very edged and not seamless.
Does anybody know what I'm doing wrong?

The same effect also appears by using the original stuff from the shade-c demo level, but in the demo it runs fine.

I tested it on two computers with different graphic cards.

[edit]
the textures are seamless, but there seems to be a cut near the border.
i also tried to correct the mipmaps. but as i said its the same with havocs textures and they work as you can see in his demo level.

[edit]
I solved it by changing the sc_myDepth value, but if anyone has a another solution..please let me know

Last edited by Fab4; 03/17/10 13:58.