Hi,
I'm trying to get the shader capabilities of a gfx card through D3DCAPS9 but i can't get it to work. What i need is the exact pixelshader version the gfx card supports (ps 2.0, ps 2.a, ps 2.b or ps 3.0) and if the card supports r16f and/or r32f textures as well as MRTs (2 or 4).
Is there anyone who already did this and can give me some help?
Oh and using a dll is not an option. I need it lite-c only.

Any help appreciated laugh


Shade-C EVO Lite-C Shader Framework