Originally Posted By: JulzMighty
As an example:
Shadowmapping goes hand-in-hand with good SSS. But if you want to use SSS in Unity, I'm pretty sure you'd have to write your own shadowmapping anyway. And this doesn't exclusively apply to fancy-pants SSS that only the latest computers will run -- such a method could be used for some VERY simple but gorgeous SSS that'll run silky smooth on any computer that can handle shadowmapping.

Okay, then:
My specs are: Ati Radeon X300 (Shader 2.0), 1Gb RAM, Pentium 4, 3GHz
Any chance to achieve it for my system? grin tongue wink