It doesn't have to be bloody, just a bit or non at all. But its way more tensing with traps.

Are the rooms static right now? It would be really cool if you could manage to find a cool algorithm to let the rooms move to a specific location (in a specific order) when the player switched a room.

It even would be really cool if you could manage to make a loop when someone is going straight ahead, like in a tesseract. You would end up at the beginning again when you just move to the next room infront of you all the time.

so the player would have to find out the system behind the moving cubes in order to get out.


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