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Using a Component game engine the developer must reason in term of tasks
The engine supplies component such as : Transform , animation etc
Oh I think I get it. So a component is like a class without instances, and its methods don't refer to itself -- each method is called by referring to the component name?
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i agree about lite-c. i often find it way too low level for writing gameplay code. it can be very cumbersome...
I like low-level for things that need to be really efficient -- such as game programming (although the CPU load is perhaps less an issue now in games). Perhaps not so much for event scripting and some things, but I still don't have a problem with it.

Jibb


Formerly known as JulzMighty.
I made KarBOOM!