Kiyaku, it of course is picky, but it took me a lot of time to figure out why rect.Contains() returned wrong values for my mouse position. The worst thing was that it was only a problem for one rect, as all others where kinda mirrored...
What I basicly wanted to express was, that even Unity isn´t perfect even though quite close, as far as I got to know it until now laugh
I also had a bit trouble to figure out that network view system, as I didn´t find much information about it (using the search through the answers stuff and the reference manual thingy), there are some more things which aren´t documented too great. I for example just searched for a way to adjust the speed of an animation. It is actually very easy, but the information on how to do it for just a single animation with example wasn´t really were I expected it to be.
But well, there really isn´t much to complain about wink