to support webgl it would have to be written in javascript. i doubt this will happen. tongue

the announced features sound nice. i would also like to see the OPCODE based ellipsoid collision detection replaced. doing a nice character controller (without gliding and getting stuck issues) is much harder than in all other engines i know. it also would make a lot of sense if physics and normal collision detection used the same collision detection system (support for the same primitives,...).

i agree about the editor. the engine will be quite competitive again if all the announced stuff works well but there also should be an unified wysiwyg editor.