Originally Posted By: AlbertoT
I wonder why people consider Unity3d an engine for artists
Unity3d is not an user friendly engine, maybe it is a powerfull engine but I would not say that it is an engine for "non programmers "
Maybe they tested the editor only


The truth of course is just in between. A pure artist will not make a game and a pure programmer also will not sell something. If you are making a game on your own, then you need to be both of them or you need help.

But Unity sold 90 thousand licenses after they released the basic edition for free. The new licensees had enough time to check it, to read tutorials and to get an idea how hard programming really is:
http://unity3d.com/support/resources/tutorials/2d-gameplay-tutorial
http://unity3d.com/support/resources/tutorials/fpstutorial
http://unity3d.com/support/resources/tutorials/3d-platform-game

But with tutorials like this it is feasible. And this might be the big difference to other engines: the learning curve is not so steep in the beginning. This attracts way more users.

And with this in mind you should not underestimate ambitious artists. A skilled artist already knows most of these 3d concepts. They know about the concept of instantiation, 3d-coordinates, transforms, uv-maps. Often they create custom shaders. Many of them even scripted in their 3d modelling tools.

But in the end it does not matter where you come from when you are willing to learn and when you have fun doing it.


Models, Textures and Games from Dexsoft