action patrol_path()
{
result = path_scan(me,my.x,my.pan,vector(360,180,1000));
if (result == 0) { return; }
var node = 1;
path_getnode(my,node,my.skill20,NULL);
while (1)
{
var temp;
var angle[3];
result = vec_to_angle(angle,vec_diff(temp,my.skill20,my.x));
if (result < 25)
{
node = path_nextnode(my,node,1);
path_getnode(my,node,my.skill20,NULL);
}
my.pan = angle[0];
c_move(me,vector(3*time_step,0,0),NULL,GLIDE);
wait(1);
}
}