I've checked out the c_move example and it is a great example of movement but my player's movement already worked. I learned a lot from that example but when I applied the pertinent parts to my code I still ended up with problems.

My problem isn't the player's character movement rather it's the AI wizard that's patrolling. He gets stuck when switching to the next node on the path but only gets stuck when he's on the ground, when floating approximately 50 quants up he does just fine.

I've even drawn out my formula and can't seem to find a problem but I'm new so who knows what I'm missing.

Suggestions?