Thanks every one I did find in the manual on how to play a sound. I have a sprite that is a explosion and I what to play the sound with it. The problem I am having is that I can get the sound be for or after the sprite. This is what I have now.

action explosion()

{
SOUND* explosion_snd = "explosion.wav";
my.ambient = 100;
my.flags |= BRIGHT;


while(1)
{

while (!key_e) wait (.1);
snd_play (explosion_snd,100,0); wait(1);
for (my.frame=0; my.frame<12;

my.frame += 0.5 * time_step) wait (.01);

}
}


In a Ham and Egg Breakfast
The Chicken was Involved
The Pig was COMMITED