The fact that I have the opportunity of inputing a shadowmap on a second uv set solved all the problems with rendering speed and really does make the difference!
Which is something that gamestudio's shadows can't do.
The cool part is that it's a bitmap so i can draw whatever I like in it and in my case I do ambient occlusion, shadowmap, and lightmap all in one!


Click to enlarge: http://www.themasquerade-guild.com/shadec.jpg

Last edited by PietroNifosi; 04/13/10 18:26.

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