Rackscha: Well yes, dynamic shadowmapping from the sun is implemented (and has been optimized a lot since the last release). But i'm more thinking about interactive radiosity... grin



Notice the soft selfshadows and caustics laugh
Currently it's for static geometry "only". So an actor moving about terrain/ground won't be affected. But for everything else this is kinda neat and makes dynamic relighting of the scene a piece of cake.

Oh i so can't wait to see what you guys will do with this once it's released laugh

Hope you like it!


Shade-C EVO Lite-C Shader Framework