I hope you shadows will look like this(in later versions :P).

Lowered the shadowviewsize from 2000 to 200 and git this nice shadow.



Sadly they are fading out very early(cause its just 200? thought the clipping parameter would adjust it, maybe you can explain it to me, a total shader noob)



EDIT: And Am i wrong or do the Cones in the night pictures reflect the world in realtime?(or did you use a preredered cubemap? Currently no overwiev of current features)

Greets
Rackscha

Last edited by Rackscha; 04/22/10 22:32.

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Muliplayer Bomberman,
GenesisPrecompiler for LiteC
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