Originally Posted By: Rasch
There are several reasons why i (and maybe all of the other) think that this "dream" will gonna fail:

1. Bad english, ist not a real reason but gives an bad impression.
2. He´s not telling anything about his idea. He just says I do "levels and music" there were several people which already posted same things like "create 50 games for me, plz" grin
3. Not getting paid for a game which is sentenced to get lost? Believe me nearly everyone had make this experience.
4. No one has ever heard of him. He can´t show anything he developed. No Quality infos...

The other ones for sure know better reasons but thats it why we just can laugh about projects like that. At the beginning of 3D Gamestudio i also made posts like that had dreams about large MMORPG´s and it also was refused. So i started with small things and it gave me the best results. Today i´m still having started projects which end in the depth of my harddisk ^^

Your opinion about the dreams is absolutely correct. But everyone dreams his own dream.

Sad but trueeee laugh


BAD ENGLISH??? You make me laugh for two reasons. You have misspelled quite a few things on this previous post, plus the guy even mentioned that he is from Finland! Wow, pay attention more?

Also, he may not have a clue on what he wants to do yet. Maybe he just wanted to create some cool horror game?

@alibaba Game design doesn't HAVE to be hard. I started with the Sphere RPG engine, with NO CODING KNOWLEDGE WHATSOEVER, and most of the communities that I showed my project on, said they liked it because of the game play and the graphics are similar to the old DOS games. Also, if he/she has a hard time with A7 or Lite-C, he should try Sphere or GameMaker 8. Sure it is more beginner-oriented, but it is capable of creating games that could compete with some of those that are already out there.

@Quadraxas You told me that, and I refused to believe it. There are a lot of people who do have the idea, BUT, there are a select few that actually make it. I aim to be one of them. Another example:

Look at Andrew Gower. He created DeviousMUD, which evolved into RuneScape, the world's number 1 free online game. At this time, he was starting to think about getting a company to manage his games, because GamesDomain went down. He, his brother, and Constant Tedder all worked hard to make their dreams become real, and Jagex was formed. It continued to grow over the next 11 years, and now Jagex are the UK's largest independent game developers. THAT is what I am going to work for.