I've found a strange bug.
After saving selected objects as FBX from WED 7.84
if i build the level again the map compiler complains
about not finding palette.pcx
If i then save level again and build, the error disappears.
//
Please try this out and see if this is the case?

Last edited by pararealist; 04/26/10 00:40.

A8.3x Commercial, AcknexWrapper and VS 2010 Express
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