Hi,

it would be a useful feature to have the opportunity to scale a texture independently for both directions, i.e. entSkin.scale_u and entSkin.scale_v.
With this feature you could scale an entity and keep the texture at a constant size, e.g. if you have a ruler with marks for cm and mm and you scale it by ent.scale_x = 2, the texture will be scaled by the same amount, showing two mm at each mark. With an entSkin.scale_u = 2 it would be possible to keep the proper distance between the marks.
Would be useful when you draw symbolic content on a 3D Terrain, what I just try to do. I posted it as a question at the lite-c forum, but there was absolutely no answer for a workaround.