Well, the map compiler completes the compiling process. Then, I go in the game and check it out. Inside my world, I have a wall that is rounded; that wall is made by blocks that have a face moved so the block sits "skewed", like a rhombus. now, when compiling, the flush sides of the two blocks snap to a weird place, leaving the tiniest gap in between the two and makign a funny looking line on the edge between the two blocks.

Anyone ever had this problem or know how to fix it?


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?