Well, the map compiler completes the compiling process. Then, I go in the game and check it out. Inside my world, I have a wall that is rounded; that wall is made by blocks that have a face moved so the block sits "skewed", like a rhombus. now, when compiling, the flush sides of the two blocks snap to a weird place, leaving the tiniest gap in between the two and makign a funny looking line on the edge between the two blocks.
Anyone ever had this problem or know how to fix it?