After a long break I started playing around with 3D Game Studio
again. While I mostly use A5 for ( Backwards compatibility
by Software rendering )... much of what I have done will
work in A6 as well (A7 I don't know do they even
have A5 templates anymore)?

I haven't really came up with any advanced AI or anything
but I have made several new scripts and modified several old
ones. ( Lives system, Character select, Partial integration
of Perfect AI Aum 31.


I was playing around the other day and solved and old bug.

If Anyone still uses The "A5 templates" either in
A5, A6, A7. Can you confirm the problem of Level Changing
and Health automatically Being set to 100?

I always though of it as a good thing in the past.
You made it through the level so you are rewarded by
having your health restored. Then I realized that
the same thing happened to your Armour....
Which is just not cool!
Having 100 on your Armour and it resetting to 0
is just awful. tongue

After digging I found the problem to be in
the templates using "Integrated Health and Armor"
that is PLAYER and Enemy alike share the value:
._HEALTH I have partially disabled this which
I was very happy to see!

I could almost 100 percent use a separate health
system for the player... but I ran into some
minor animation flaws.

I'm still partially relying on old Health for player
but all I can say is:


I now can level change and keep less than 100 on
health and have full 100 Armor!


I'm very Excited about this!


Ok.. I have shared my excitement if you don't use
A5 templates or never heard of them this won't
benefit you.

It could be good to know if you do
use them though laugh