ok, maybe if i explain what i am looking for? I have a code, Emre's physic template which allows your player to use a graviton gun to move objects. If i include it on the level, it works fine. my player is "earning" that special power later on in the game. my issue is, i have it as an include on the level that the player is going to, but not on the start level. i dont want him to already have that ability. how can i make it so he either can pick it up as a power up on the new level, or a way to have the script load when the new level loads. Any ideas? I am at a loss.


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