Originally Posted By: Blink
ok, let me get this straight. instead of having the includes on all of the levels, just include the original level.wdl, say my menu level, and thats it? when it gets to that level, the codes that are in use will automatically be used? how will that work for my problem? if i include the physics template code in the mainscript.wdl, it will be active from level one, wont it? i dont want it to be active until say the last 4 levels.


This does not necessarily Effect your added power
on level 40 problem.
But will save you nightmares later.

Phyisic code will be active from level 1
"The code is there anyway"
As I said before You need a function to check
for it.

Add a Varible That gets updated then
For example if Magic power = 12 // do cool stuff

Without seeing your project I can't say much
more but it will work!


On my project As an example I have a Var set for each
level that tells me level number.
In my Change level code for level 2
right after player impact I have Levelnumber = 2

A function run else where to check this number
and ent_Create player acording to the Levelnumber.
Obviously If I wanted to spawn on a Mountain top
it would be different that other levels.
So I have To create different player positions
for different levels.

It does require a little pre-planning but is working
quite nicely!


You can PM me if I can provide any futher assistance.
I can't guarantee anything but will help if I can!